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ART
My background in the arts has been a strange journey. After a short
bout of employment in fisheries science, I realized that my Biology
degree would provide for an unfulfilling livelihood. I decided to
cut my losses and turned towards more creative aspirations. I moved
into an art community in San Francisco and was drawn to weird art
cults like Laughing Squid and Burning Man. Our warehouse had a tradition
of hosting a wide range of events, including industrial art shows,
dance performances, theater, and rock shows.
I took to producing my own public spectacles. Most notably were
the annual Big Top 23, a combined carnival, circus, and rock show.
This event had games, rides, puppets, and featured performers from
the San Francisco School of Circus Arts and the local underbelly.
A favorite attraction was a pirate boat ride that ferried participants
to situationist scenes set up along the shores of the adjoining
creek.
From Big Top 23, Circus X was born. Circus X was an underground
troupe with a trapeze artist, acrobats, clowns, and other sideshow
and cabaret performers. As producer and ringmaster of this world-domination
themed circus, I developed a narrative and characters that satirized
governmental imperialist tendencies. I also reinterpreted traditional
sideshow acts by incorporating them into storytelling performances.
Circus X shows were performed at our warehouse, at nightclubs, and
festivals. The show was brought to a tragic end in 1999 with the
death of my partner and mentor.
The Almost Lucky Sideshow was a more traditional and commercially
viable collaboration. In addition to nightclubs, we performed on
the street and at corporate parties. We hosted many other performances
in the burlesque and cabaret vein. As Master of Blades, I swallowed
swords, threw knives, walked the ladder of blades, and chopped a
watermelon on the back of my assistant.
At some point I began collaborating with kinetic art groups Cyclecide
and Seemen, helping to build mechanically interactive pieces out
of bicycles, scrap metal, and salvaged junkyard parts. Cyclecide
showcases an eclectic fleet of pedal-powered, rideable art contraptions
such as a ferris wheel, a bike carousel, the cyclofuge, and a lawnmower
bike. Seemen is a "postindustrial folk art" group that
engages audiences with interactive extreme devices that they can
control. These machines utilize motors, pneumatic and hydraulic
systems, integrated circuitry, and fire. A seed was planted--I began
to digest the potential of mechanical performance.
In 2000, I convinced a haunted house operator in Texas to hire
me. I designed and built mechanized figures using motors and pneumatics.
The scenes were activated by light-sensors rigged to go off when
patrons walk by. This job sparked a fascination with the macabre,
which led me to study dark performance. Inspired by the French horror
theater "Gran Guignol", the turn-of-the-century occult
movement, and the campy spook shows of the forties and fifties,
I created the Chasm of Spasms Macabaret--a show that brings together
stage illusion, special effects, the sideshow, dancers, skits, and
mechanized and live monsters.
For the Chasm of Spasms, I developed low-tech special effects.
My character, Maxwell Coldpepper, claims to be in control of supernatural
forces, but consistently bungles his demonstrations. The show pokes
fun at fear, death, and the occult. It is a work in progress.
Currently, I am dabbling in electronics and programming.
EMPLOYMENT
My employment background has continued to feed my artistic directions.
As a scenic carpenter and welder for the prop shop "Rocket
Science", I’ve built sets and props. As technical director
of "Make-a-Circus," a nonprofit traveling circus, I learned
rigging and stagecraft. My most inspiring job was at Chiodo Arts,
a company that designs, builds, and installs themed environments
for amusement attractions around the country. In addition to running
the metal shop, I gained some experience in sculpting and mold making
by assisting masters in modern media such as fiberglass and polyurethanes.
Most important, this job gave me a taste for the conceptual work
that goes into the design of fantastic multimedia environments on
a large scale. Recently, I've been freelance multimedia sculpting.
ASPIRATIONS
I want to take it to a higher level. I want to create automated,
interactive, site-specific spectacles that are popularly accessible.
Our culture has been debilitated by the advent of spoon-fed mass
media. On the other hand, the general public is alienated by elitist-gallery
art. I want to lure a cross section of proletariats away from their
screens and into new extraordinary realities. I would build a non-corporate
roadside attraction that would employ sophisticated technology,
explore culturally relevant themes, and showcase the work of other
artists.
Envision: You are walking down a path through a wonderful garden.
This is PARADISE. There are mythological creatures that follow you
with their gaze. Fountains dance at your presence, flowers bloom
as you pass by. The trees are alive; they comment on your clothing
choice or your whining youngster. The \ mermaid knows your name.
The Scenarios unfold. There are rides, a miniature golf course,
food and costumed actors throughout the park.
There is a stark wall with a portal and sign: LIMBO. You pass through--suddenly
you are in a disorienting dimension of mirrored effects, visual
illusions, and light shows. Rotating tunnels and moving platforms
and "pits" that make you feel like your walking in midair.
Confused and dizzy you stumble towards the exit.
Ahead you see another realm. Walk through the immense craggy gateway
and you'll see a smoking volcano. It's the INFERNO! Abandon all
hope as you enter through a cavern. Get in the boat--the dog-headed
ferryman navigates you through dangerous waters, where scary creatures
come to life and sinners make the best of their eternal damnation.
Behind the scenes, technicians and improvisational actors are monitoring
the scenes via cameras. They are remotely operating the movements
some of the sculptures and heckling the patrons through hidden speakers.
Some of the park's rides and walkthroughs are used carnival rides
that have been rethemed. Some of the rides are pedal powered.
My approach to this project is holistic. There are so many elements:
technical, narrative, sculptural, architectural, performance, music,
lighting, sound... the list goes on. The important thing is that
it is founded with a sustainable plan, a community organization
fertile enough for growth and sensible enough to be financially
stable. It would start small and grow as success accumulates.
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